| Introduction
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Installation
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Interface
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Quick Start
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Misc
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DEFAULT - Ensure that the default cube is selected.
- Split the default 3DWindow horizontally into 2 side by side windows. Switch the right side window to a Text Editor window and load Fiber2.py and FiberGUI.py . With your mouse cursor in the Text Editor Window, press Alt_P to start the FiberGUI version 2.03 script. ( If you require additional details, refer to Figures 6, 7, 8, and 10 in the 'Use Wind' section below ). We will leave all of the settings at their default values, so do not change anything. Click the 'Estimate Faces' button to get an idea of how many faces will be created when you run the script. Using the default settings should produce a fairly low face count and does not take too long to obtain a result.
the cube, make some adjustments to the parameters and run the Fiber script again. The Fiber script will automatically replace the first generation of fibers created with a new set of fibers as defined by the new settings.
The script keeps track of the Fiber generating mesh by its object name, ie. OB:Cube . The generated
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Use VCol (Vertex Colors)
Note: If you completed the DEFAULT section above, delete [X] the generated
fibers and re-select
*WARNING Applying pure Blue vertex colors ( ie. with no Red or Green component ) will cause
- Press [V] to exit Vertex Paint mode.
In the Fiber v2.03 script GUI, make the following adjustments:
(Note: This requires that you increase the 'Max' limiter button to the right, to a setting of at least 100 ).
* set 'Length of Segment' to about 0.5,
* set 'Width' to about 1.5, and
* press the 'Use VCol' button,
Note: The fibers on each side of the Cube were vertex painted a different color to make the fibers
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Use Wind
¤ Set Up the Scene
- Delete [X] the default Cube,
- In Top view [NumPad_7], add [Shift_A] a Plane. Subdivide [W,1] the Plane 2 or 3 times.
- Switch to the Shading/Material Buttons Window [F5], and assign a material to the Plane.
- Enter Camera view mode [NumPad_0]
- Move the Camera in towards the Plane for a closer view:
- Add another Lamp:
- Switch to the Scene/Render Buttons Window [F10]:
¤ Add 'Wind' Empty
- Ensure that the 3DCursor is at the origin [Shift_C], and that you are in Top view and add an Empty,
- Switch to the Editing Buttons Window [F9], and in the 'OB:' field in the 'Link and Materials' panel,
- Switch to the Object Buttons Window [F7] and in the 'Draw' panel, below the 'Draw Extra' text,
-The Fiber script depends on various parameters of the 'Wind' Empty to control how the wind effect
The various 'Wind' Empty parameters that we can change, and their effect on the wind's behaviour
1. 'Wind' Empty location relative to the origin controls the wind direction. Moving the 'Wind' Empty
Note: Due to a bug in the Fiber script, this is only true when the 'Wind' Empty is moved in the
2. 'Wind' Empty Size/Scale controls the wind strength. ( How large each wind 'gust' is ).
3. 'Wind' Empty translation on the Z-axis relative to the Fiber Generating mesh's center point,
Note that there is some randomness built into the equation so that the movement does not occur
¤ Adjust 'Wind' Empty Parameters
- Increase the scale of the 'Wind' Empty to about 3 to produce a moderate strength wind. Then move
- Note: Now would be a good time to save your work. Open up a File Save Dialog Window [F2],
¤ Load the Fiber Scripts
- First open a second Window and change it to a Text Editor Window as shown below in Figure 6,
- Load all 3 of the Fiber scripts: FiberAnim.py, Fiber2.py, and FiberGui.py as demonstrated below
Note: When loading additional Python scripts, you can access recently opened directories by
¤ Run the FiberGUI script
- With FiberGui.py script loaded in the text Window, move your mouse cursor into the text window
- Ensure that the Plane mesh Object is selected and adjust the various script settings as desired.
- Assign a material and/or texture to the fiber object.
¤ Set up an Object ScriptLink
- Ensure that the Plane mesh Object is selected, and then attach an Object ScriptLink to it as shown
¤ Final Step
- Press the 'Use Wind' button in the Fiber GUI.
- Make one last check to ensure that everything is correct.
- Switch to the Scene/Render Buttons Window [F10] and press the 'Anim' button.
- Once the animation has completed rendering, press [F11] to force the Render Window to the
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Use Guides
¤ Not completed
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