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The theme of this army is basically this: don't panic! By using runes, a magic banner and several units that are immune to Psycology or Fear, these dwarves will have no trouble fighting(and staying)against the gruesome undead Vampire Counts.
The Runesmith's Rune of Balance (one power die from opponent to dispel pool) will also help against the many magical attacks of the Vampires - I need all the help I can get there! The Thane, with his standard, makes whatever unit he's with cause fear (in this case, the Longbeards), and therefore be immune to it. Along with the Ironbreakers, with their Rune that makes them immune to Psychology, the backbone of my army is pretty much secure against auto-breaks and fear.
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| Number | Unit Type | Upgrades | Subtotal | Points Total |
| 1 | Thane (General) (attached to Ironbreakers) |
Light Armour Master Rune of Gromril |
56 2 25 |
82 |
| 1 | Thane (attached to Longbeards) Unit causes Fear |
Gromril Armour Battle Standard Bearer Master Rune of Fear |
55 8 25 75 |
163 |
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| 12 | Warriors | Heavy Armour Great Weapons Shields Veteran Musician Standard Bearer |
84 12 24 12 10 5 10 |
157 |
| 10 | Thunderers |   | 140 | 140 |
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| 12 | Slayers | Giant Slayer |
132 15 |
147 |
| 19 | Longbeards -1D6" to opponents' charge |
Greatbeard Musician Standard Bearer Rune of Slowness |
266 12 6 12 50 |
346 |
| 19 | Ironbreakers Immune to Psychology |
Ironbeard Musician Standard Bearer Rune of Courage |
247 12 6 12 50 |
327 |
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| 1 | Flame Cannon |   | 140 | 140 |
| 53 |   | 1502 | ||