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Ugh, this was an absolute rout. We opted to utilize a rather huge piece of terrain, which forced most of my troops down a narrow gap whilst I sent my contingent of archers up a cliffside. They were met there by all of my opponent's fliers and ethereals, who promptly destroyed my main force from the flank. A key problem with my army was obviously maneuverability, but Boar Boyz unfortunately aren't really a valid option with this small of a force. I need to protect my wizards more in order to maintain my ability to attack at range. I used a temporary list for this battle, comprised solely of units I actually had models for. Troop dispositions can be viewed below. This will likely be the last time I ever field archers in anything less than a 2500 point army - they border on worthless and are a complete waste of points. I'm also reluctant to use my Boar Chariot. It's hard to kill, but it generally only gets to charge once and isn't all that effective without some sort of cavalry support. |
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| Number | Unit Type | Upgrades | Subtotal | Points Total |
| 1 | Orc Big Boss (General) |
Light Armour Shield Boar Hacka's Sword of Hackin' |
65 2 2 16 45 |
130 |
| 1 | Night Goblin Shaman | Level 2 Wizard Dispel Scroll |
60 35 25 |
120 |
| 1 | Goblin Shaman | Level 2 Wizard Dispel Scroll |
55 35 25 |
115 |
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| 18 | Orc Boyz | Additional Hand Weapons Boss Musician Standard Bearer |
90 36 13 5 10 |
154 |
| 16 | Orc Arrer Boyz | Light Armour |
112 16 |
128 |
| 5 | Goblin Wolf Riders | Spears Shields Boss Musician Standard Bearer |
50 5 5 12 6 12 |
90 |
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| 1 | Orc Boar Chariot |   | 80 | 80 |
4 10 2 |
Night Goblin Squig Herd | Night Goblins Cave Squigs Squig Hoppers |
8 140 36 |
184 |
| 59 |   | 1001 | ||