Battle Report: March 4, 2002
Opponent: Dwarfs
Army Size: 1000 Points
Result: Victory (Massacre)

Finally, after six straight losses over the course of four months, a victory! And a resounding one at that; the final tally of victory points came out to 999 vs. 303. Ouch! I suppose I'd best try to catalogue what went into my success so I can repeat it in the future.

First off, I targeted a key threat right from the beginning. I've had a lot of trouble with Flame Cannons in the past, so I immediately went after it with my Wolf Riders, who closed quickly and dispatched the cannon crew. No worries there any longer.

Second, I remembered to utilize the benefits of my battle standard bearer this time around. Given I absorbed a fair amount of Thunderer fire, this saved me a few fleeing units of goblins. Even my Squig Herd made it through, despite taking heavy casualties.

Third, Savage Orc Boar Boyz, which are now officially my favorite unit. Five of them slaughtered a unit of 15 Dwarf Warriors led by a Thane on the charging turn. With eight S4 and eight S5 attacks on a charge, these guys are probably the most significant threat in my army.

I encountered the usual troubles with animosity, but it wasn't as debilitating as it's been in the past. This was at least in some part due to my forces having to cross a stream in the middle of the battlefield, which slowed down my advance considerably and kept the squabbling troops from falling too far behind.

My fanatics once again fizzled like a wet firecracker. One managed to kill itself on the turn it was released. Another didn't get anywhere near its target, and the third hit a unit of Slayers but only inflicted three hits out of a possible twelve (Mad-Cap Mushrooms). The two surviving Fanatics promptly died on the following turn. I think I did more damage with randomly bouncing squigs!

So, not everything clicked perfectly, which I suppose is a good thing. You can never rely on every element of your army working as planned, particularly when dealing with Greenskins, so you want to create an army that has a chance for success even if some units fall short of their full potential. This list seems to work farily well, at least against Dwarves, so I expect to be sticking with it for some time to come.

Heroes
Number Unit Type Upgrades Subtotal Points Total
1 Orc Big Boss
(General)

Boar
Light Armour
Shield
Hacka's Sword of Hackin'
65
16
2
2
45
130
1 Night Goblin Big Boss
Battle Standard Bearer
Light Armour
Sword of Might
Mad-Cap Mushrooms
30
25
2
20
30
107
Core Units
29 Night Goblins
Spears
Netters (4)
Fanatics (3)
Boss
Musician
Standard Bearer
68
23
8
75
8
4
8
190
20 Orc Boyz
Additional Hand Weapons
Boss
Musician
Standard Bearer
100
40
13
5
10
168
5 Goblin Wolf Riders
Bows
Spears
Shields
Boss
Musician
Standard Bearer
50
10
5
5
12
6
12
100
Special Units
5 Savage Orc Boar Boyz
Spears
Warpaint
Boss
Musician
Standard Bearer
85
5
15
17
7
14
143

4
8
2
Night Goblin Squig Herd
Night Goblins
Cave Squigs
Squig Hoppers

8
112
36
156
75   994