Battle Report: March 17, 2002
Opponent: Skaven
Army Size: 1000 Points
Result: Defeat (Minor Victory for Skaven)

This was far from a crushing defeat (VP margin of about 260), but I'm not too pleased about it regardless. I suppose I shouldn't be too critical, as this was the first time I'd faced Skaven with my Greenskins, but I made a number of rather inexcusable tactical blunders. Playing so long against Dwarfs, it seems I've become far too accustomed to outnumbering my opponent. Unless I make some major changes to my army composition, I'm going to have to be significantly less aggressive against opponents that equal or exceed my numbers.

Regardless of who my opponent is though, I need to get away from thinking in terms of unit-to-unit battles. I've got some manueverable units that are good for flanking, and I need to use them in that capacity rather then sending them off chasing small enemy units. If I focused more on killing the big infantry blocks, I'd likely have a lot more wins under my belt!

Now, some specific things I've learned about fighting Skaven:
- Either keep your characters in units or behind some sort of cover. If you leave them floating about alone, you're just asking to become a Jezzail target.
- Try to fit some form of ranged attack into your army. Skaven are surprisingly effective in close combat, and it's vital to decrease their numbers somewhat before getting into a melee.
- If you're fielding low leadership units, such as Goblins, make sure you've got something to flank with. The Skaven rank-leadership bonus invariably gives them the upper hand, and you absolutely must cancel it if you want to have any hope of success.
- Don't even think about charging Censer Bearers with cavalry. If you absolutely have to engage them in close combat, hit them with either a large unit that can absorb some damage or a high-toughness unit such as a chariot. Cavalry units can find themselves severely depleted before they even get to make an attack.
- Skaven Warlocks are fairly weak as wizards go, and are the best a Skaven general can field in armies smaller than 2000 points. A pair of Level 2 spellcasters can easily dominate the magic phase.

I fielded a variation of my most recent army, which had a stunning success fighting Dwarves a few weeks before. Unfortunately, it didn't turn out to be quite the right combination here. I also found myself rather missing my Squig Herd, which is always an amusing - albeit not always terribly effective - addition to the army.

I'm not entirely sure what to do with my unit of Orcs. They've had some tremendous successes, but recently they just seem to end up breaking and fleeing most of the time. With only a S3 attack, I think their 25mm bases are proving something of a liability, and I need to do something to ensure they consistently do enough damage to win combats. The easiest solution would be to put a Big Boss in with them, which is something I'll probably try out in the near future.

Heroes
Number Unit Type Upgrades Subtotal Points Total
1 Orc Big Boss
(General)

Boar
Light Armour
Shield
Sword of Might
65
16
2
2
20
105
1 Night Goblin Big Boss
Battle Standard Bearer
Light Armour
Mad-Cap Mushrooms
30
25
2
30
87
1 Goblin Shaman
Level 2 Wizard
Talisman of Protection
55
35
15
105
Core Units
29 Night Goblins
Spears
Netters (4)
Fanatics (3)
Boss
Musician
Standard Bearer
68
23
8
75
8
4
8
190
20 Orc Boyz
Additional Hand Weapons
Boss
Musician
Standard Bearer
100
40
13
5
10
168
5 Goblin Wolf Riders
Bows
Spears
Shields
Boss
Musician
Standard Bearer
50
10
5
5
12
6
12
100
Special Units
5 Savage Orc Boar Boyz
Spears
Warpaint
Boss
Musician
Standard Bearer
85
5
15
17
7
14
143
1 Orc Boar Chariot   80 80
63   1003