Battle Report: March 25, 2002
Opponent: Dwarfs
Army Size: 1500 Points
Result: Victory (Massacre)

If'd you been able to see this battle at the halfway stage, you'd wonder how on earth I managed to come out of it with such a crushing defeat. I had several depleted units and generally poor positioning. Bad luck abounded on both sides of the table at different stages of the game though, which in the end affected the tides of combat. I'll have to chalk this one up more to chance than to good tactics. We also made numerous rule errors (I've noticed several more just while writing this), so I'm not treating this as an especially legitimate result.

Despite having identified errors in my general strategy over the last few battles, I made the same mistakes once again. A frequent issue seems to be animosity. When a key unit gets stuck squabbling for a few turns, I'll sometimes get fed up and charge the enemy with a supporting unit instead. Certainly in character, but definitely not a sound decision from a military standpoint. In the future, I need to make a more concerted effort to stick to my plans as best as possible.

I gave the Goblin Doom Diver another chance this time around, and it actually performed rather well. I scored a number of direct hits (that re-roll is invaluable), which proved a quite effective means of whittling down heavily armoured blocks of Dwarves. Speaking of heavy armour, I think I've met my nemesis: Ironbreakers. My initial attempt at attack with a Chariot and group of Savage Boar Boyz proved about as damaging as throwing eggs at a brick wall. A subsequent assault with my Big 'Uns, supported by the aforementioned Chariot, was eventually victorious, though it took somewhere in the neighborhood of six rounds of combat to wear the Dwarves down. In one round, I only managed two wounds out of 21 S4 attacks - futile is hardly an adequate term!

I used an expanded version of a list I've had some success with recently. This one worked fairly well, though I'd want to add a Shaman to it for use against other races (magic against Dwarves has proved a rather futile endeavor). The only units I lost completely were the Wolf Riders and Squig Herd - two units that never seem to survive a battle in one piece.
Heroes
Number Unit Type Upgrades Subtotal Points Total
1 Orc Big Boss
(General)

Boar
Light Armour
Shield
Hacka's Sword of Hackin'
65
16
2
2
45
130
1 Night Goblin Big Boss
Battle Standard Bearer
Light Armour
Sword of Might
Mad-Cap Mushrooms
30
25
2
20
30
107
Core Units
29 Night Goblins
Spears
Netters (4)
Fanatics (3)
Boss
Musician
Standard Bearer
68
23
8
75
8
4
8
190
20 Orc Boyz
Additional Hand Weapons
Boss
Musician
Standard Bearer
100
40
13
5
10
168
20 Orc Big 'Uns
Spears
Shields
Boss
Musician
Standard Bearer
Nogg's Banner of Butchery
140
40
20
13
5
10
25
253
5 Goblin Wolf Riders
Bows
Spears
Shields
Boss
Musician
Standard Bearer
50
10
5
5
12
6
12
100
Special Units
5 Savage Orc Boar Boyz
Spears
Warpaint
Boss
Musician
Standard Bearer
Night Banner
85
5
15
17
7
14
40
183
1 Orc Boar Chariot   80 80

4
12
2
Night Goblin Squig Herd
Night Goblins
Cave Squigs
Squig Hoppers

8
168
36
212
Rare Units
1 Goblin Doom Diver   80 80
101   1503