Battle Report: April 25, 2002
Opponent: Skaven
Army Size: 1500 Points
Result: Defeat (Marginal Victory for Skaven)

I decided this week that I need a complete, fully painted 1500 point army! To that end, I threw together a list that used virtually all the models I already have, and only required a few odds and ends for completion. The list, as you'll see below, is rather core heavy due to it's almost complete reliance on plastic miniatures. The one benefit to this is I managed to outnumber a horde of Skaven. This was by the far the largest army I've ever fielded, but I discovered that without strong and effective attacks, numbers can often mean squat.

Thankfully, I can clearly identify the key contributing factors in my defeat. First, animosity. My block of Orc Boyz was held up three turns out of six by squabbling. Second, I made an utterly idiotic manuever with my Wolf Riders that resulted in a block of particularly bloodthirsty Plague Monks rolling up my entire flank in a single turn (I do hate overruns!). So, I can blame random dumb luck and not so random dumb tactics.

On the positive side, I finally managed to implement a tactic I've been trying to employ for some time. I've always felt that Squig Herds are much too unreliable to expend large numbers of points on, but small herds can't stand up on their own in combat. This gave me the idea to field a small Herd next to my Night Goblin regiment, basically as a detachment. By using the Squigs for flank hits, I largely eliminate concerns about their leadership while also mitigating the Night Goblin's lack of strong hits. They definitely make a great team, and I'll definitely be trying to keep them together in the future.

Overall, I've come to the conclusion that my army designs suffer from an uneasy blending of offensive and defensive units. My most successful battles have been all-out offensives, and blocks of elite warriors with spears and shields hardly seem an appropriate unit choice. To rectify this, I'm considering sacrificing armour saves for more attacks by switching more of my units over to dual hand weapons. Spears are all well and good if you're planning to sit back and wait for the enemy, but they're next to worthless if your intent is to run headlong across the field and start stacking up the bodies.

Consideration is also being given to changing a few of the unit types. I may switch to Savage Orc Boyz. If you're stuck with a strength 3 attack, why not go with frenzy and get more of them? I may also exchange my Big 'Uns for Black Orcs. They're just as defensible, but provide more offensive hitting power and may help with my animosity problems. Now I just need to figure out how to convert all the models!

Heroes
Number Unit Type Upgrades Subtotal Points Total
1 Orc Big Boss
General - leads Orc Boyz

Drog's Dead 'Ard Armour
Sword of Might
65
30
20
115
1 Night Goblin Big Boss
leads Night Goblins

Battle Standard Bearer
Light Armour
Nobbla's 'Elmet
Mad-Cap Mushrooms
30
25
2
20
30
107
1 Goblin Shaman
Level 2 Wizard
Warboss Umm's Best 'At
55
35
30
120
Core Units
29 Night Goblins
Spears
Netters (4)
Fanatics (3)
Boss
Musician
Standard Bearer
68
23
8
75
8
4
8
190
24 Orc Boyz
Additional Hand Weapons
Boss
Musician
Standard Bearer
120
48
13
5
10
196
14 Orc Arrer Boyz
Light Armour
98
14
112
20 Orc Big 'Uns
Spears
Shields
Boss
Musician
Standard Bearer
Nogg's Banner of Butchery
140
40
20
13
5
10
25
253
10 Goblin Wolf Riders
Bows
Spears
Shields
Boss
Musician
Standard Bearer
100
20
10
10
12
6
12
170
Special Units

4
8
2
Night Goblin Squig Herd
Night Goblins
Squigs
Squig Hoppers

8
112
36
156
1 Orc Boar Chariot   80 80
115   1499