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This army is based on 5th edition point values and rules, so I can't say I'd ever play it again because I'm of course planning on re-vamping it to the 6th edition codex. However, this army in itself was very effective against the Chaos army it fought, with the Jezzails doing a lot of damage, even with Chaos armour. The Night Runners, as you might expect, did not do hardly any damage at all against the heavily armoured enemy, but put up a good fight and surprisingly made it through the battle with most of their number. I'm sure many of them were upgraded to Gutter Runners afterwards :).
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Heroes
|
| Number |
Unit Type |
Upgrades |
Subtotal |
Points Total |
| 1 |
Plague Priest (General)
|
Heavy Armour Flail |
70 4 4 |
78 |
| 1 |
Chieftan |
Shield Halberd Heavy Armor |
45 2 4 4 |
55 |
| 1 |
Warlock Engineer |
Warp Blades Warp Energy Condenser |
75 25 |
100 |
|
Core Units
|
| 24 |
Clanrats |
Spears Claw Leader Musician Standard Bearer |
120 24 8 4 8 |
164 |
| 19 |
Stormvermin |
Shields Fangleader Musician Standard Bearer |
15210 5 10 |
196 |
| 12 |
Night Runners |
Slings Night Leader Musician Standard Bearer |
60 24 8 4 8 |
104 |
|
Special Units
|
| 19 |
Plague Monks Frenzy |
2nd Hand Weapons Deacon Musician Standard Bearer |
114 38 10 5 10 |
177 |
| 3 |
Warplock Jezzails |
Attached to Clanrats |
60 |
60 |
|
Rare Units
|
| 4 |
Plague Censor Bearers |
Frenzy, Hatred |
68 |
68 |
| 84 |
  |
1002 |
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