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Clan Pestilens 1000 point army

I know this army seems quite weak, but I wasn't aware of the new rules when this army was designed. It was fairly effective against the Orcs and Goblins, though I seem to remember the Globadiers not even making it into combat for some reason. Again, I didn't know the rules for them since I didn't have the book. The one thing I do remember quite well was that the Jezzails were a very impressive unit and were outstanding at depleting enemy units before they became engaged in combat.

As a note, the items in parenthesis ( ) are meant to state new 6th edition items that I wasn't aware of but allowed points for.



Heroes
Number Unit Type Upgrades Subtotal Points Total
1 Plague Priest
(General)
Heavy Armour
Flail
70
4
4
78
1 Chieftan

Heavy Armor
Battle Standard Bearer
45
25
4
74
1 Warlock Engineer

May use 2 Power Dice
D6 WarpLighting, Bound L4
3 total Warpstone Tokens

(Warp Blades)
(Warp Energy Condenser)
75
15
10
100
Core Units
24 Clanrats
Spears
Claw Leader
Musician
Standard Bearer
120
24
8
8
4
164
3 Plague Rat Swarms   195 195
Special Units
24 Plague Monks
Frenzy

2nd Hand Weapons
Deacon
Musician
Standard Bearer
144
48
10
5
10
217
3 Poisoned Wind Globadiers   30 30
Rare Units
5 Plague Censor Bearers Frenzy, Hatred 85 85
64   1003